Multi-Body Depth-Map Fusion with Non-Intersection Constraints

|
|
Without constraints
|
With constraints
|
|
|
|
Segmented Drawer
|
Abstract
Depthmap fusion is the problem of computing dense 3D
reconstructions from a set of depthmaps. Whereas this problem has
received a lot of attention for purely rigid scenes, there is remarkably
little prior work for dense reconstructions of scenes consisting of several
moving rigid bodies or parts. This paper therefore explores this multibody
depthmap fusion problem. A first observation in the multi-body
setting is that when treated naively, ghosting artifacts will emerge, ie.
the same part will be reconstructed multiple times at different positions.
We therefore introduce non-intersection constraints which resolve these
issues: at any point in time, a point in space can only be occupied by at
most one part. Interestingly enough, these constraints can be expressed as
linear inequalities and as such define a convex set. We therefore propose
to phrase the multi-body depthmap fusion problem in a convex voxel
labeling framework. Experimental evaluation shows that our approach
succeeds in computing artifact-free dense reconstructions of the individual
parts with a minimal overhead due to the non-intersection constraints.
Publication
Dataset
3D results
Acknowledgments
This work has been supported by the Max Planck Center for Visual Computing
and Communication, by the 4DVideo ERC Starting Grant Nr. 210806 and by
the Swiss National Science Foundation under Project Nr. 143422.
|