ETH Zurich - D-INFK - IVC - CVG - Lectures - Mixed Reality

Mixed Reality

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Course Description

Brief Description The goal of this course is an introduction and hands-on experience on latest mixed reality technology at the cross-section of 3D computer graphics and vision, human machine interaction as well as gaming technology. Small groups of students will realize a particular software project and deploy it to an MR/AR device such as Microsoft HoloLens or a tablet or smartphone.
Learning Goals The goal is to get a clear understanding on how to build mixed reality apps, covering current software SDKs and game engines, as well as foundations of 3D graphics, computer vision and human machine interaction.
Prerequisites / Notice The number of participants is limited. Prerequisites include:
- Good programming skills (C# / C++ / Java etc.)
- Computer graphics/vision experience: Students should have taken, at a minimum, Visual Computing. Higher level courses are recommended, such as Introduction to Computer Graphics, 3D Vision, Computer Vision.
Related Courses 151-0306-00L "Visualization, Simulation and Interaction - Virtual Reality I"
151-0317-00L "Visualization, Simulation and Interaction - Virtual Reality II"
252-0570-00L "Game Programming Laboratory"


Course ID: 263-5905-00L (Autumn Semester 2020)
Instructors: Dr. Martin Oswald, Dr. Federica Bogo
Teaching assistants: Taein Kwon
Lectures: Tuesdays 16:15-19:00 in LFW C5 / Zoom Meeting (Link in Moodle)

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